


Unaffected by the Break and desperate for answers, Frey reluctantly agrees to help the last remaining citizens of Athia who see her as their only hope.įrey’s journey through this strange and treacherous land will take her deep into the heart of corruption where she must battle monstrous creatures, confront the powerful Tantas, and uncover secrets that awaken something much more from within. The Break transformed animals into beasts, men into monsters, and rich landscapes into four dangerous realms.Īt the center of their shattered domains, the Tantas now rule as maddened and evil sorceresses.

Not sure how you took that literally.Mysteriously transported from New York City, Frey Holland finds herself trapped in the breathtaking land of Athia.Ī magical, sentient bracelet is inexplicably wrapped around her arm, and Frey discovers the ability to cast powerful spells and use magic to traverse the sprawling landscapes of Athia.įrey nicknames her new golden companion “Cuff” and sets off to find a way home.įrey soon learns this beautiful land once flourished under the reign of benevolent matriarchs, called Tantas, until a devastating blight relentlessly corrupted everything it touched.

Smart delivery of next-gen games (never?)It was in regards to this article only that "Xbox isn't first at anything", not that Xbox has never been first at anything. I throughly enjoy both systems, Sony IME is very slow to roll out features. Smart delivery of next-gen games (never?)ĭanhido said:Full disclaimer, I have a Series X and a PS5. Regarding your statement "Xbox isn't first at anything" facts would dictate otherwise:ĭolby Vision HDR (not planned/never)Xbox Series X/S (2020):Ībility to add additional storage for next-gen games (PS5 2021)
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Having started with a PS5 (as my first current gen system)and going through the slog of re-downloading every PS4 game that had an upgraded PS5 version and going through the inconsistent (sometimes non-existent) transfer of save files smart delivery was a breath of fresh air, a patch on the game that had been transferred over from my old Xbox and I was ready to play the next-gen upgraded version of the game (save files were seamless). Nice advertisement though.įull disclaimer, I have a Series X and a PS5. We fully expect Series X and S to benefit greatly from FSR 2.0 though, with GPUs powered on the same RDNA2 architecture as the RX 6000 series desktop GPUs from AMD.ĭamn_Smooth said:Forspoken PS5 was confirmed by the developers to use FSR 2.0 long ago. It will be interesting to see how performance shapes up with FSR 2.0, but if Microsoft has greenlit support for the Xbox One, it must believe this older console can handle FSR 2.0's heavy computing requirements without a problem.
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On the PC side of things, FSR 2.0 already has a quite rigorous minimum GPU requirement at 4K with an RX 5700 and RTX 2070, and a GTX 1080 and RX 6500 XT for 1440P, making us wonder if the Xbox One's GPU can handle such a compute-heavy upscaler. Perhaps the most surprising announcement from the tweets is FSR 2.0 integration with Xbox One and its much older hardware compared to the Series X and S.
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All the developers need to do is add the FSR 2.0 source code to the engine. The only exception to this will be games that already include a temporal upscaling solution, meaning these additional data points will already be available in the game engine.
